“This place is fucking horrible!”
Having chased away the “wolves”, our anti-heroes venture into the northern end of the Greendrake forest and find trouble the ruined dwarven monastery
Our crew follows the kobold tracks into the forest, fending off a clumsy ambush by a hobgoblin Ludd. They narrowly avoid a drunken giant, preferring not to be made into devilled ham spread. Later, Vidaar finds a trail of “Witch Markers” that lead them to a hut where Vug is mauled by a cauldron. It isn’t a dead loss though, they find a Soulspeaker and meet [:maeve-the-witch]], who heals their wounds.
Once activcated, the Soulspeaker dispenses a set of directions that leads to group to a clearing with a bizarre obelisk in the centre. It looks like a column with a fluctuating number of sides supporting a corroded copper tablet. Azabolt is hypnotised by the artifact and forced to activate it. The resulting dimensional breach admits a gibbering horde of giant amoebas, in addition to an inscrutable being called Nine Eyes.
Once the amoebas are dealt with, Azabolt talks to Nine Eyes – a gaunt figure, swaddled in black, with nine red eyes that glare from a deep hood. It offers them a huge (if vague) reward to retrieve the seven pieces of a puzzle-like metal orb. He uses a word in Aklo that translates to something like “mind-soul-compass”. The orb appears to have been thoughtfully placed in the very same ruin they were headed to in the first place. They agree, noting that Maeve has fled, leaving the gold they paid her on the ground.
The kobold trail ends at a ruined building bearing the hallmarks of Astral Caliphate architecture. They enter the monastery through a small door, avoiding a tower at the south-west corner, and the main entry on the western side (GM’s note: thus sustaining the time-honoured player custom of doing the dungeon in reverse). Once inside they avoid bats, control skeletons, fend off a stabby kobold rogue and otherwise have a good time. As a bonus, they also find a magic ring (unidentified). At the end of the hall they enter a wolf den, attacked first by two female wolves and then by Jeva the werewolf.
They kill the wolves and brain Jeva, but the great worg Graypelt suddenly reveals himself. After a short stand-off Vug tries to finish Jeva. Graypelt retaliates and tried to kill Vug. Azabolt stepped in and tried to convince Graypelt that perhaps nobody had to kill anyone. Seemingly calmed, Graypelt offers the party a deal. If they kill the darkmantles in the monastery shrine, he will let them pass into the dungeons below.
The group obliges, but when the Darkmantles are dead Vidaar whispers “you know the worg is lying, right? He’s making preparations to kill us right now”. At this moment, the eery stillness of the ruin is punctuated by a blood curling howl. Graypelt was calling for help.
|Hobgoblin and attack crows||470||Trap tools (5gp), shortbow (30gp), 20 arrows (1gp), battleaxe (10gp)|
|Ulizmila’s shack||Fail!||Soulspeaker (2400 gp)|
|Monastery yard||n/a||Thieves tools (30 gp), silk rope (10 gp), 42 gp cash, 1 potion CLW (50 gp)|
|Skeletons in secret prison||405||Unidentified magic ring|
|Gray Pelt’s consorts||800||none|
|Total per character (3275/4)||820||n/a|
|Total to date||1220|