The Ledge: Third Breach

Dark Side of the Ledge

SESSION 2

“This place is fucking horrible!”

Having chased away the “wolves”, our anti-heroes venture into the northern end of the Greendrake forest and find trouble the ruined dwarven monastery

Our crew follows the kobold tracks into the forest, fending off a clumsy ambush by a hobgoblin Ludd. They narrowly avoid a drunken giant, preferring not to be made into devilled ham spread. Later, Vidaar finds a trail of “Witch Markers” that lead them to a hut where Vug is mauled by a cauldron. It isn’t a dead loss though, they find a Soulspeaker and meet [:maeve-the-witch]], who heals their wounds.

Once activcated, the Soulspeaker dispenses a set of directions that leads to group to a clearing with a bizarre obelisk in the centre. It looks like a column with a fluctuating number of sides supporting a corroded copper tablet. Azabolt is hypnotised by the artifact and forced to activate it. The resulting dimensional breach admits a gibbering horde of giant amoebas, in addition to an inscrutable being called Nine Eyes.

Once the amoebas are dealt with, Azabolt talks to Nine Eyes – a gaunt figure, swaddled in black, with nine red eyes that glare from a deep hood. It offers them a huge (if vague) reward to retrieve the seven pieces of a puzzle-like metal orb. He uses a word in Aklo that translates to something like “mind-soul-compass”. The orb appears to have been thoughtfully placed in the very same ruin they were headed to in the first place. They agree, noting that Maeve has fled, leaving the gold they paid her on the ground.

The kobold trail ends at a ruined building bearing the hallmarks of Astral Caliphate architecture. They enter the monastery through a small door, avoiding a tower at the south-west corner, and the main entry on the western side (GM’s note: thus sustaining the time-honoured player custom of doing the dungeon in reverse). Once inside they avoid bats, control skeletons, fend off a stabby kobold rogue and otherwise have a good time. As a bonus, they also find a magic ring (unidentified). At the end of the hall they enter a wolf den, attacked first by two female wolves and then by Jeva the werewolf.

They kill the wolves and brain Jeva, but the great worg Graypelt suddenly reveals himself. After a short stand-off Vug tries to finish Jeva. Graypelt retaliates and tried to kill Vug. Azabolt stepped in and tried to convince Graypelt that perhaps nobody had to kill anyone. Seemingly calmed, Graypelt offers the party a deal. If they kill the darkmantles in the monastery shrine, he will let them pass into the dungeons below.

The group obliges, but when the Darkmantles are dead Vidaar whispers “you know the worg is lying, right? He’s making preparations to kill us right now”. At this moment, the eery stillness of the ruin is punctuated by a blood curling howl. Graypelt was calling for help.

Encounter XP Haul
Hobgoblin and attack crows 470 Trap tools (5gp), shortbow (30gp), 20 arrows (1gp), battleaxe (10gp)
Ulizmila’s shack Fail! Soulspeaker (2400 gp)
Monastery yard n/a Thieves tools (30 gp), silk rope (10 gp), 42 gp cash, 1 potion CLW (50 gp)
Skeletons in secret prison 405 Unidentified magic ring
Gray Pelt’s consorts 800 none
Darkmantles 800 nil
RPing awards 800 n/a
Total per character (3275/4) 820 n/a
Total to date 1220

Comments

After venturing through a forest filled with murderous birds, attacked by a flesh eating cauldron, ambushed by a sadistic girl werewolf plus her pack… I fell in love. Stay with me forever my creaking pile of bone meal. I promise that at the end in fireworks. Nods to Vug

Dark Side of the Ledge
 

*that it will end in fireworks.

Dark Side of the Ledge
 

stupid forest. miss the days when the worst horrors in the wood was damn elves frolicking, now we got ludd hobgoblins try turn me into pin cushion! swatted his nuisance birds then silly ludd tried to run, made me think of old saying back home “never turn yer back on a bonebeard!” hahaHAha good times…

Found a hut with no-one home, so set about looking for stuff that belongs to me only to have damn cauldron try to eat me. A CAULDRON? don’t remember how got out of that one but the no-hair human and talking not-dwarf don’t seem to happy but looks like they found something that belongs to them now

sprung another trap not long after, talking not-dwarf fault this time. thing appeared call itself nine eyes hired us go grab something. looking up again! talking not-dwarf and no-hair human good at this getting extra coin, might have to dub them my lucky charms

found wolf girl again. no messy “oh lets subdue her!” this time, just straight for the throat of these pesky wolves this time. got too eager for the killing blow and fumbled damn dagger and she got away, grrr…have to fix that detail at some point

found shoddy crumbling ruin built by obviously mediocre craftsman from the caliphate. found few bits and pieces outside like some coins then gone inside rubbish looking building. found some skeletons, thought was going to have to restrain no-hair lucky charm when he got one to join us. never seen him so animated…hahahaHAHA

found wolf girl again. no escape for her this time i think, but i can’t be sure last thing remember was screaming at her and swinging wild with dagger then woke up in cave with squid things on the roof. talking lucky charm says made another deal for even more riches.

Dark Side of the Ledge
 

It would seem that for the first time in months, my efforts are starting to pay off. I had the opportunity to contact an extra planar being who calls himself “Nine Eyes” although somehow I keep thinking his name is FnghlSptrnmeaghtgn, but Nine Eyes is fine for now. The others were dismayed at my enthusiasm, but alas not much can be expected from fools. None-the-less the dwarf and the necromancer continue to prove their worth. Since Vug speaks some barbaric highlands version of Dwarven, and Necrophagist speaks a smattering of the Dark Speech I can communicate in private with them both. That should come in handy. Now the elf is growing ever more suspicious, but his keen senses are still too valuable to discard. Perhaps after we find the artifact we can be rid of him. We have before us a battle with a rather large worg and his kin. We most likely won’t be able to talk our way out of things now. No matter, I’ve come too far to let some rabid dog stand in the way. And it will indeed be fun to maim the creature and make it watch us destroy its pack, especially little Jeva. We should make haste, I can hear something calling in my mind, and I sense the thickness of the planar convergence here. We must be getting closer.

Dark Side of the Ledge
wasted_warlock wasted_warlock

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.